REAL FPS (For Unreal)
A 3-day jam FPS where you play as the UE4 mannequin fighting UE5 mannequins. Clear a level, then choose a graphics downgrade that trades visuals for performance. It is an anti-roguelite: the game gets worse on purpose, and you pick the tradeoff.
Project Overview
Real FPS is a 3-day Unreal game jam prototype built around an anti-roguelite progression loop. You play as the UE4 mannequin against UE5 mannequins, clear short arenas, then deliberately reduce graphics settings to continue.
The core idea is that progression is a sacrifice: each run asks you to trade visual fidelity for performance, turning upgrade expectations upside down while keeping combat fast and readable.
My Role
Anti-Roguelite Loop
Progression by sacrifice: trade visuals for speed and decide which downgrade you can live with.
Clear the arena
Drop UE5 mannequins as the UE4 mannequin in short, readable rooms.
Choose the downgrade
Pick a graphics setting to reduce. The game gets worse on purpose.
Gameplay Stack
Soundtrack Spotlight
I spent most of my time learning FL Studio and music theory, creating a main-menu rap and an in-game soundtrack that players described as a "Holy Banger."
Gallery